The Catacombs

General Comments

I don’t particularly love The Catacombs, nor do I particularly hate them; I’m ambivalent, really. That’s probably why I put this pack in the C-Tier section–because it’s overall as average as they come. It’s got average experience, average loot, and the quests aren’t particularly horrible nor are they particularly fun. To add to this sense of balance, it does have one noticeable perk, namely its low TP cost, and yet this perk is counterbalanced by being very difficult to find a group for.

Experience: 3/5

The pack gives you eight quests, all of them being undead themed. They’re all very short (with the exception of  The Crypt of Gerard Dryden, otherwise known as The “Sorry!” Board), which might be expected for their level (3), but this is worth noting because there are indeed other similarly-leveled quests which are longer in difficulty, namely Shan to Kor part 1, Waterworks parts 1 and 2, and The Swiped Signet. On normal difficulty, the quests give a grand total of 5,820 base experience, while on elite, they give 6,671 experience. All things considered, this is pretty average.

Loot: 3/5

Some of the loot is decent, but like most low-leveled loot, you’ll probably outgrow it quickly. Most of the loot is outright useless, such as Boots of Faith (Jump +7), Cardinal’s Gloves (Diplomacy +7), Eternal Wand of Magic Missile (gimmicky at best), Flamekeep Docent (+2, Command), Goggles of Inquisition (Intimidate +7), and Guidance (a light crossbow… nobody uses this shit). There are standouts, however, such as Eternal Rest, a set of handwraps which are ghost touch and silver, which is pretty rare for its level, and the Robe of Duality, which is ML 2 and gives Arcane Augmentation, an otherwise rare enhancement which helps low leveled casters get started.

My personal favorite piece of loot from this pack is, of course, the Eternal Wand of Cure Minor Wounds. Back in the day, this was one of the few “infinite” sources of healing for non-divine characters, and boy oh boy did we get a kick out of using it. Even now, it’s still fun as fuck to use it if someone ever asks “heals please.” It was also fun to join groups that said “BYOH” (Bring Your Own Heal) with this item in an attempt to troll people.

Fun Factor: 3/5

I don’t hate the quests, nor do I love them. As far as quest objectives go, they’re actually pretty varied and deviate a bit from the standard “kill all monsters” fare, though some quests do of course feature this as an objective. The first three quests are about exploring and finding certain levers, while another is more about outrunning a wraith than brute force.

Popularity: 1/5

It seems that nobody ever does these quests, or if they do, they solo them. I say this because in the past six months at least, I’ve never seen anyone put up any LFMs for this quest, and any LFMs I’ve set up for this quest have never filled, even after twenty minutes. If you buy this pack, bear in mind that in all likelihood, you will have to solo.

Pricing: 5/5

At 250 TP, this is the cheapest pack in the game, tied with Shan-To-Kor. And while it’s not exactly the lengthiest or the most enjoyable, it’s dirt cheap, and you don’t really have much to lose by buying it.

Overall: C-Tier

Very average pack in most aspects. I don’t think I’ve ever met someone who said “yeah, Catacombs is my favorite adventure pack.” And that’s fine. It’s still decent and worth looking at if you’ve already gotten all of the must-buy packs, and then some.

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2 Responses to The Catacombs

  1. Pingback: The Seal of Shan-To-Kor | DDO Outrage

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